Awesome TCG Blog Business Models (and How Not To Fuck Up)

So you’ve started a blog and have been updating it faithfully. You have a nice little following of regular readers, your twitter account is full of interactions, and you find yourself enjoying the whole process. Now what?

Now you have to answer the hard questions like:

“What the hell am I going to do with this thing?”
“How do I justify spending all this time working on a hobby site?”
“Do I want to start letting other writers in on this?”
“How do I make some money?”

The last one almost certainly drives the rest.

Fellow part-time troll Josh Silvestri pointed out a couple of things that rang very true while we were chatting about blogs and new websites in general. The first is that most blogs, regardless of their subject, die quickly unless they start making money. The second cogent point he made was that most blogs have content that is simply worse than what you would get on the major websites. If it wasn’t worse, the websites would snatch that person up and pay them. The lesson? Money ends up being important one way or another.

This is why you need to decide on a business plan for your site, and you need to do so early. Without a plan, you’ll just flop around for a while, eventually run out of air, and your site will probably die. With a business plan, you at least have a chance to succeed and do cool things.

Potential Paths
1) The Store Front
Assuming you are running a blog that you want to turn into a full-fledged website about a trading card game, you have a few different revenue streams you can tap in to. The first one is the obvious one where you act as the front end for a store (old StarCityGames.com is the classic example, places like ChannelFireBall.com and GatheringMagic.com – now owned by CoolStuffInc – are the current ones). You generate daily content for a website, which in turn is tied to a store front that sells things (like games and cards). The traffic from your clicks then drives traffic to the store, which then (presumably) results in increased sales for the store itself.

This is by far the easiest way to get a revenue engine running behind your website but it takes knowing a store or building that relationship, AND (very importantly) it cedes some of the control to the people with the purse strings. There are plenty of small vendors out there who might be interested in this type of relationship, but they need to be willing to spend money on marketing (which is what your website will be doing) to help increase their sales volume. Meanwhile, YOU, as the person who developed this whole thing in the first place need to make sure that you a) don’t lose control of your baby and b) get paid in the end for success you help generate.

2) Ad Revenue
This is far more hit or miss than tying yourself to a store, but it allows you to keep your freedom. On the other hand, your budget and livelihood lives or dies based on your ability to generate vast amounts of hits. What’s interesting about our demographic is that most of us could reliably pick out ads that would succeed with them ahead of time, which means you could end up with some pretty decent per click/per serve rates, but finding that type of ad service is tough. My view is that all the media sites should have some sort of ads running on their site (but DEAR GOD DON’T HAVE SOUND AUTO ON) to help offset hosting costs and the like, or in the case of the bigger sites, to help them pay their talent and create quality content.

All of that is cart before the horse though. Generate lots of hits on a consistent basis and you can spend time figuring out the rest. Even when you do this, don’t expect to earn a ton of money from it – internet advertising is a much lower revenue model than being a store front unless your site is absolutely huge.

3) Merchandise Revenue
This is a more classic internet revenue stream that rarely seems to get applied to MTG sites. Basically it involves selling T-shirts, mugs, playmats, sleeves, stickers, whatever – stuff that would appeal to your customer base that you can make a percentage on. If you or your staff are particularly creative (like @griffnvalentine), you can do some very cool things with this. However, it involves extra work beyond just what is on your media site, requires finding a vendor you like that can work within a price structure, and possibly some investment in stock as well.

In short, it’s complicated.

4) Subscriptions
This one is also complicated and is really a next-level play. The problem here is that you need to have a thriving website before you can really consider adding a paywall/subscription model. Said a different way, you need to have interesting content people would be willing to pay for.  Additionally, by adding this revenue stream to your website, you will take a PR hit, so your site needs to be at such a point that it can take this hit and keep chugging along.

Star City wasn’t the first site to add a paywall to their content, old Brainburst was (read: TCGPlayer.com) around 2003 or so. For those of you playing the home game, that means pay Magic sites have been around for eight years already. Oddly enough, since that time only QuietSpeculation.com has decided join the painwall wagon (TCGP actually ended theirs at one point and never put it back, though some of their old content is bafflingly pay locked). I don’t know what things look like behind the scenes at Quiet Spec, but I was dumbstruck when I found out they had a paywall. Maybe it works for them because of their niche (financial market plus smennendian blathering), but I’d almost certainly want to be bigger than that before I took a site pay.

I do have to say, considering they have been a proven success for eight years, I am shocked more sites aren’t using paywalls. You have to have something readers want to pay for in the first place, but given the size of the Magic audience these days, that’s not nearly as hard as it used to be. As Aaron Forsythe used to say, “Tech certainly does not want to be free.” Nearly a decade of experience tells us that when it comes to articles, that is certainly true.

5) Top8Magic.com
Technically this could be filed under merchandise, but it feels like these guys deserve their own mention. They basically invented MTG podcasting, and reinvented MTG writing in book form. However, their site just kind of exists – updates are irregular and really just an excuse to get together and talk about Magic. Once a year or so, they let you know there’s a new product you might be interested in and that’s about it. It’s a very unusual spot to be in, but they’ve been around for years, and while they occasionally sell merch, they seem to do it mostly out of love and have been successful.

As usual, not everything fits neat into one analytical box.

Next Steps
Once you have some idea of what your business model will be, you can start fleshing out your expectations for the site. If you’re a storefront, then you need to provide some of what the store owner wants (and they likely want to sell cards). If you run on an advertising model, then you need to be serious about exploiting ideas that generate tons of hits on a regular basis. (In reality, you probably want to do this as a store front as well.) If you want to focus on merch, you can use your website to poll readers for feedback regarding potentially interesting products.

More than anything, you need to figure out what you need from writers (or in this day of mixed media, “content producers”).  What kind of site are you? Do you want to do a little of everything like Gatheringmagic.com? Do you want to be mostly tech like SCG/CFB/TCGP? Do you want to go niche and do Legacy/Cube/Finance/Canada? Even if you don’t want to lock yourself in to a specific path, you should have a general idea of what to emphasize to make recruiting talent easier.

In order to keep readers coming to your site regularly, you need good updates at least three days a week. Five is one level better than this, and two-per-day five days a week is really the sweet spot. That’s way too much content for one person to create and still be interesting, so you’ll need to recruit and groom a team of writers that you can rely on. To help with this, you might also be interested in running a weekly content contest. These typically only cost 25$ or so, but this small outlay can result in a massive amount of content generation (at which point your editorial staff becomes the bottleneck).

You need to accept that the best of these writers will eventually leave for higher-paying pastures. If they get an offer of double what you can pay them per article, they certainly should. However, if you maintain good relations with them, you can ask for favors from time to time. (Example : “Hey Bob, I know you are busy with your work at writerstealers.com, but how would you like to do some Drafts for us once a month?” Or “Any time you want to write an issues article and need a platform, let me know.” It doesn’t always work, but there is no harm in asking.)

Since I have done this type of thing a couple of times before, I have a pretty good idea of what can be done within a particular set of budget constraints. If I were starting off on my own, once I got the website work sorted, I could start and run a pretty solid website for $100/week ($5200/year). It would take a ton of personal grunt work and I’d need to produce strong content of my own as well as editing everyone else’s, but with a strong leader who can recruit, you could certainly create a contender in a year or two. The real cost here though is the opportunity cost of my time (which for me is massive, but for a college student is much smaller) plus whatever my outlays are for writer costs and hosting, etc.

At $500/week ($26,000/year), I could create a site to rival anyone except SCG/CFB (who are problematic because they have multiple revenue streams that presumably lead to an enormous potential budget, which they would then use to steal all my best writers) in about two years. You would need to be extremely strict with your writer budget and absolutely bust ass recruiting and editing on your own, but that level of money would allow you to approach the best sites out there. On the other hand, fifty dimes is a lot of money, the work load we’re talking about is beyond a full-time job, and there’s nothing in that budget that accounts for paying YOU. Additionally, at the end of that time, you’d need to be absolutely sure you were profitable going forward or you’d need to fold the whole thing as a failed experiment.

The thing to remember here, is that the Magic community is smart and massive, and they will do a surprising amount of work for relatively minimal compensation if the other benefits make it worthwhile for them. If you manage to create a site with a thriving, interactive readership that gets writers a bunch of hits and exposure, it’s very likely a great place to be. This is especially true if you are an unknown looking to make a name for yourself and the site you are looking at has a good reputation for grooming talent into popular writers. In short, never ever underestimate what the Magic community can do with proper encouragement.

Mail Time!
This is perhaps more of an introduction than a comprehensive look at what you can do with a Magic website. My next piece directly addressing this topic (and others) will be a reader mailbag. If you have thoughts about anything you’ve seen on here in the last two weeks or questions you want my feedback on, pop them into the comments section below and I’ll write about them soon.

Cheers,
–CardGame

Explaining Jace and New Phyrexia Sales

Here’s the problem – I’m not the guinea pig for formats. I play what looks interesting, I buy what I am excited about, and if I become jaded about something it takes evidence of actual changes before I’m going to come back in the water. I know what Jace winter looks like and I recognize it as horribly broken. Therefore, I am checking out of Standard until I have proof that something is fixed. This is mildly ironic given the fact I JUST got back into real life Magic so that I could play in some UK regionals.

Magic isn’t my job any more. I think about it and talk to friends about it, but there are literally thousands of other things competing for my time. I don’t have to stay involved at any level. As a consumer, if I get bored on MODO I can turn on the PS3 or Steam or read a book or comic books or watch movies, Glee, blah blah blah. This is true for any entertainment vendor, which is what Wizards of the Coast is. If I want to stay involved in Magic, I can just draft and play Legacy on Magic Online. What I won’t do, however, is bang my head against a wall trying to beat something I know is broken. This is a normal and healthy response and there are plenty of people who share this perspective.

Do I think Jace will be banned at any time in Standard? Not really. I agree with Seth Burn that the odds are about 20:1 against. Is Standard horribly broken and exceptionally non-diverse (assuming your object is to give yourself the greatest chance of winning the game, of course)? Abso-freaking-lutely. This needed to be said and said publicly. If I had been around during the Jund dominance, I might have written exactly the same thing.

In the end, New Phyrexia sales come down to some form of this question: Will I (or anyone else who is tired of the whole Jace thing and really dislikes broken metagames), be really excited to buy boxes of New Phyrexia and brew new things to bring down this bad boy?

Not a chance. I’ll Legacy. Or I’ll play my 3DS. Or maybe I’ll just enjoy a book in the summertime sunshine.

Ain’t nothin’ wrong with that.

–CardGame

Post Script
People keep saying there’s no way an emergency ban will happen. That precedent was set aaaaages ago, at a time when most people didn’t even have broadband, let alone smart phones. Honestly, how is the Magic community not adaptable to one-month notice? Again, I don’t think it will happen, but information doesn’t really come in three-month chunks, so why would WotC be forced to make decisions in that way?

Ban Jace Propaganda Posters

I really like propaganda posters, so decided to reward the clever photoshoppers among you with a prize for creating cool images to go along with yesterday’s controversial topic. Internet amigo Sphynxx over at topdeck.ru did the same for those in his homeland and what follows are the results.

Prize winners are announced at the end.

1)

Sphynxx: the sign says “NO!!”, the original poster has a guy, offering another a glass of vodka: http://www.russianmontreal.ca/uploads/posts/2008-02/1202247061_432-vodka-net.gif

2)

3)

4)

CardGame: The original poster for this is an incredible piece of art. I like this, but the changes might be too small to win outright.

5)

6)

CardGame: I have to admit, at first I thought this one was silly, but it’s grown on me since yesterday.

7)

Sphynxx: The text is a quote from revolution-era soviet poet saying: “there is no use in messing with Jace, it must be hammered fearlessly, shamelessly, with burning passion. Daily, at every step, you should never give rest to your hammer.”

CardGame: I love the ban hammer.

8)

Sphynxx: “I never do (nasty) things like this”
original here http://smotra.ru/data/img/users_imgs/5147/sm_users_img-158357.jpg

9)

CardGame: Fascinating original for this one can be found here: http://dl.dropbox.com/u/5749780/japan.jpg I find this one amusing and the original is kind of mind-blowing in this day and age. Nice choice of original material and a good adaptation.

10)

11)

12)

CardGame: This one wins a no prize for greatest use of purple.

13)

Sphynxx: “Want to look at my top card? Would you mind brainstorming instead?”

14)

Big ups to everyone who threw their hats in the ring here and to Sphynxx for cross-promoting it with the Russian audience. Almost all of these are surprisingly entertaining and/or just plain cool.

My favorite image of the lot has to be number 5 from Milton A. Santiago (twitter: @miltonischillin). I love the color palette, the slightly three-dimensional look, and the words on this really work.

Picking a second-place is actually too hard for me, so I’m actually going to ask artist and Super Friends podcast host Justin Treadway and wife Thea Steele to pick their favorite(s) and kick an additional pack of either Scars or Beseiged to those winner(s).

Nice work, everybody.

–CardGame

Ban Jace Propaganda Poster Contest!

At least part of tomorrow’s update will be composed by you fine reader folk. That’s right, I’m running a visuals contest for propaganda posters on the subjects of ‘Ban Jace’ and/or ‘The Jace War.’ (Those of you who disagree with the arguments posted here can obviously create work backing Jace – as I’ve said before, I don’t mind differing viewpoints from my own.)

Entries can either be posted in the comments here or sent to me via email (mixedknuts over at gmail). Entries are valid until 9AM Eastern time, at which point I’ll put my favorites in a new post and pick a winner. Top prize will be an MBS draft set on Magic Online and a random foil from my online collection (Like, literally random. As in we will generate a number and I’ll give you whatever foil that is.) There may also be additional prizes for creativity, etc.

Have fun and good luck!

Here are some examples for those of you unfamiliar with the genre:

 

 

 

 

 

 

Jace T. Mind Sculptor Will You Please Go Now!

I cost four mana, double blue and there are 32 of me!” – Jace Winklevoss, The Social Network

My Saturday morning started with @Frelance asking me the following question:

What’s the line on # Stoneforge Mystic in the #gpdfw t8? 20 like @scgopen, or even higher?

I set the initial line at 20 and let people bounce it around on Twitter for a bit, giving their opinions. Looking back, the right line was probably 20.5, but that would have generated a LOT of over action from some very sharp people. The final number ended up being 16. While this was going on, I casually mentioned how expecting five out of every eight decks in a Top 8 was a pretty clear sign of a warped/broken format. Then there was this tweet (still on Saturday before the GP had even started):

Which I RT’d with the added comment, “The elephant is still in the room.”

Then I started writing.

This article has been in my head for a while, but I’ve grown cautious in my old age, and I wanted to give the clever kids more time to think up answers. Maybe a really big tournament with all the pros playing would counteract the format warp we’d been seeing in recent weeks via the SCG Open series?

Or not. 32 Jaces in the GP Dallas Top 8.

Here we go…

There are no good answers. There are only good Jace decks.

Event Jace Decks
GP Dallas 8
SCG ATL 7
SCG LA 6
SCG DFW 5
SCG Mem 5
SCG NJ 7
GP Barce 5
% Jace 77

 

 

 

 

 

 

 

77%! That’s insane. In Standard, those numbers have only ever been rivalled by Skullclamp. For those of you wondering, a healthy format will usually feature no more than say 40% of the same archetype in the Top 8. Once you get past 50% on a regular basis, alarm bells start ringing.

At 75% the sound you hear is most certainly a death knell. (Current Director of Magic Aaron Forsythe talked about this type of thing extensively back when they had to ban Skullclamp.)

Here, let me make it even more obvious for you via Chapin’s stat work he did at the Grand Prix.

Jace the Mind Sculptor needs to be banned.

“But Jace isn’t the problem, it’s really…”
You’re wrong. Seriously. I don’t care what cards you are making your argument about, those cards win alongside Jace. They do it with his help. In this environment, they do not do it without Jace.

The Caw-Blade engine itself (comprised of Stoneforge Mystics, Squadron Hawks, and Swords) is not inherently broken, it is synergistic. By itself, it is merely very good. Boros has been running that package the entire time, and you don’t see it dominating Top 8s. Why? ‘Cuz it’s the wrong color.

Your border ain’t blue? Then you gotta go sit at the back at the bus sos all them Jayce folk can sit up front.

At this point, people defending Jace are either the abusers or the victims of abuse who have slowly been acquiring Stockholm Syndrome and are forced to apologize for fear of the repercussions.

“Well, Jace isn’t so bad if you stay away from him when he’s been drinking.”

“I mean, Jace is really an okay guy as long as he’s around other people.”

“Jace is actually a great guy most of the time, and if I didn’t say this I would gradually go insane because of the impact it would have on how I am forced to view the world just to prevent myself from completely cracking up!”

“But Jace only has six months left in Standard!”
Great, then we can all just stop playing Magic for six months until the rotation occurs and then come back, right? Except people don’t come back when they do that. Not for years, if ever. Obviously running an additional supported constructed format at FNMs would lessen the impact of design/development mistakes on Standard, but it doesn’t solve the issue. There’s a lot of money in entry fees for those six months that might just disappear if Jace stays around. That is certainly what happened when Wizards failed to ban Affinity.

“Card X in New Phyrexia kills Jace!”
Maybe it does, maybe it doesn’t. The problem here is two-fold. First of all, we have an environment where R&D failed to print Planeswalker answers in either Scars of Mirrodin or Mirrodin Beseiged, exacerbating any brokenness that might exist. Having no natural hate for the most powerful cards in the format will bring any mistakes to the fore and was probably a significant oversight in the development of this format.

Second of all, Jace is the brokenest of them all. His mere presence in the environment twists every single other deck into running hate for him – probably maindeck – just to have a chance. That is deeply unhealthy. I think the format would actually be pretty interesting without Jace looming over it. Additionally, the splash damage from making a card that answers Jace effectively is tremendous because unless it has some crazily specific tailoring, it hits all Planeswalkers, thus neutering the entirety of that cool and flashy category of card. (Which becomes more awkward if new Planeswalkers are the main emphasis of this summer’s M12 set.)

So in designing answers you either a) make ones that are not terribly effective or b) make effective ones that end up smooshing all the other planeswalkers for the next 18 months.

Choose your damnation.

A Look at Jace From A Design Perspective
When in the history of Magic has “Brainstorm-on-a-Stick” ever been a good idea? The answer is “never.” If you are feeling particularly petulant it might even be “never ever.” This is especially true if you make it have 0 activation cost and attach it to a particularly difficult to remove permanent. To give a past example, doing this with Isochron Scepter cost two cards (the Scepter and the Brainstorm), plus two mana a turn, plus it had to be attached to an easily removable artifact to make it work. Jace has all this in just one ability that costs nothing once he resolves, he replaces himself, and he’s a bitch to remove.

As you all know, Jace also has reusable Unsummon, opponent draw filtering, and is capable of actually winning the game (via his Ultimate) in addition to virtually winning the game (Brainstorm). I saw the Turian interview where he basically said, “We wanted to make JTMS really cool and powerful.”They restricted Brainstorm in Vintage! He knows this! K$*%*#&AFD! Congratulations, the card is stupidly good and versatile. You have succeeded in making Jace totally awesome AND completely breaking Standard.

Letting JTMS come out of development in its current state seems calamitous, though to be fair this is the first really egregious error since 2004. That’s a solid track record, but it does fuck all to fix the here and now.

What Happens Next?
The Magic team is in a tough spot. In fact, Director of Magic R&D Aaron Forsythe probably woke up this morning feeling like Jace was standing over him, slapping him with his great blue dong like some poor girl in a Rocco Siffredi movie. Judging by the tenor of some of his tweets from a few weeks ago, he saw the warning signs then, but obviously there wasn’t anything he could do about it.

The current Standard format is undeniably broken – 77% of the decks to make Top 8 in the last two months, spread across seven major tourneys and two continents proves this. JTMS likely outnumbering basic lands in Day 2 of Dallas proves this. Know the format is hopelessly broken, the DCI (which is just another acronym for Wizards of the Coast really, but always seems to come up when bannings are discussed) can either:

a)      Lie low until New Phyrexia rotates in, assess how well their hosers are keeping Jace in check, and if it’s not all rainbows and teddy bears, they can ban Jace.

b)      Ban Jace now, fixing current Standard, and know that new Standard will be an interesting, open environment without the spectre of Jace potentially ruining everything.

They are going to take a public relations hit either way. After the results from this weekend, I guarantee Chapin, GerryT and any number of other smart, popular writers are going to explain how stupid Jace is (again) and how he deserves to be banned. If Wizards choose to take option A, they have to weather this entire cycle and then deal with everyone looking at the new hosers and post-NPH format under a microscope. If the hosers aren’t good         enough, the furore will be very loud and quite scathing. If the hosers are good enough, the noise will eventually go away, but there will still be lingering Jace bitterness until he rotates out of the format in the fall.

If Wizards choose option B as their plan of attack, the first thing you will hear is wailing and gnashing of teeth from everyone who currently owns a playset of Jace the Mind Sculptors. According to Jon Becker’s back of the envelope scratchings, there were $30,000 worth of Jaces just in Day 2 of Dallas. That is a lot of Benjamins going up in smoke. Jace will probably halve in value overnight, and WotC will have to deal with the fallout from that first and foremost. They will also get to absorb the reputation hit and general suckitude that comes from having to ban another card in Standard.

On the other hand, history tells us that by not banning Affinity correctly the first time, they cost themselves tens of thousands of regular players who simply walked away from Magic because they hated losing to the deck. Magic is on a huge high right now – what happens next will go a long way toward determining if that incredible growth continues or if this is the start of a new downward cycle.

Me? I think either decision sucks, but I also think the correct path is clear. When you have a Standard format that is two-thirds mature and is horribly broken, action needs to be taken to cut out the cancer. This is likely true even if the hosers you are about to introduce work. I don’t think Wizards R&D can take a chance of this situation turning into Affinity 2.0 and causing a mass exodus of players from the game.

Image credit to Harry Ryttenberg. @mrfridays on Twitter

–Card Game Out
@mixedknuts on Twitter

Note : If you quote from this, please also include a link. No one makes any money from this blog, but I do appreciate extra traffic and hits. Huge thanks to Harry for the Jace image.

Post Script:
In case you are wondering, I’m not one of those chicken littles who cries for every powerful card ever to get banned. It takes a lot of data for me to make a case for banning a card, and this is doubly true for Standard. I publically nailed Skullclamp before it got the +b and I did the same thing (to a great deal of criticism) with regard to Affinity. I also made money from wagering Survival of the Fittest would get banned in Legacy before GerryT or Chapin ever said anything. I actually care about whether I am right or wrong, and wrote this piece in the face of overwhelming evidence.