The next day was the big game: I went over to sign up for Advanced Civilization.
Advanced Civilization
Description of Game : Each player takes the role of an ancient era Civilization. A turn consists of taxation (two tokens per city become money), population expansion (token populations double if you have them to place, which you often don’t), building ships, moving (those with more tokens move first), conflict if areas are overpopulated, then city building if one player has enough tokens in one place. Players need tokens on board to keep growing and two per city to support the cities. Then each player draws cards from the first X stacks, provided the stacks aren’t empty, where X is how many cities they have, and they trade cards in sets of three or more only two of which you have to tell the truth about; some cards are calamities that do Very Bad Things and most of them are tradable. After the trade round, the calamities happen to whoever is holding them and the person who traded them to the victim is immune from the frequent secondary effects. Players then can turn in sets of X of the same card for X^2 points times the stack number that the card came from, and use those points plus treasury and credits from previous purchases to buy civilization cards, which are technologies you can use. If you have enough cities and technologies and technology types, you can advance on the AST. At the end of the game, when someone gets to the end of the AST, you score points primarily for technologies but also for cities, treasury and remaining trade cards. The game has conflict, but conflict is not the point. This game was the original basis for Sid Meier’s Civilization.
Game Length : 8-10 Hours. Seriously. Go big or go home.
Number of Players : Ideal is 8 players, with 7 still solid but a drop-off in game quality for every player removed. If you’re going to do it, do it right.
Complexity : High, but not as high as you might think and nowhere near as bad the old school war games.
Rating: A . I love this game, and have yet to pass up an opportunity to play it for real, but the logistics are a real problem as is the cost (it’s out of print and goes for $250). If you get a chance, go for it!
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